Chapter 1 Route Overview
Episode One introduces Sal Fisher just after he and his father move into room 402 of Addison Apartments. The building looks ordinary from the street, but every floor holds a strange tenant, a locked door, or a story that does not quite add up. A police officer outside room 403 confirms that Sal has arrived in the middle of an active murder investigation.
The chapter is compact, but it establishes the habits that matter throughout Sally Face: inspect backgrounds, revisit characters after every discovery, and use the Gear Boy when it begins to react. Optional conversations with Larry and Lisa also unlock achievements and explain why the apartments have such a disturbing reputation.
Chapter 1 Walkthrough: Steps, Codes & Choices

Step 1 – Complete the dream and enter 5364
Answer the phone, switch on the light, move the cabinet, and inspect the key for the first digit. Follow the doors that spell DOG. The four clues appear on the key, the corridor wall, the tree above the dog, and the grave wall. Enter 5364 at the final keypad; using the correct code is required for the Gear Boy achievement path.
◉ Tip: Write down 5364. The same four digits return as part of a late-game code.

Step 2 – Search room 402 and meet the neighbors
Move the furniture in Sal's bedroom to collect the Gear Boy, then take the batteries from the grocery bags in the kitchen. Speak with the officer at 403, Lisa on the third floor, Charley in 204, Mr. Addison in 103, and the detective near the lobby. Ask Lisa about things to do for fun to receive basement access.
◉ Tip: Exhaust dialogue choices. Several Episode One achievements depend on conversations that look optional.

Step 3 – Meet Larry and investigate room 403
Collect the game cartridge from the basement Lost and Found, then enter apartment 1B and talk to Larry. Follow his plan to inspect the murder scene in 403. Examine the nightstand, chalk outline, and Glitter Pony evidence before reporting back. Listen to the Sanity's Fall track whenever Larry offers it.
◉ Tip: Check Larry's kitchen and the boarded area on floor five for two of The Unknown sightings.

Step 4 – Use the tea and reveal Charley's secret
Get Addison tea, then choose either the sleeping aid or old laxative route. Give the prepared tea to Charley so you can search his collection and recover the decisive piece of evidence. Finish any Gear Boy chapters and optional ghost encounters before ending the episode, because the chapter completion locks in your result.
◉ Tip: Go to Sleep and Irritable Bowels require different outcomes, so use chapter replay to earn both.
Before you finish this Chapter, check the missable conversations, optional triggers, and replay-only achievements in the Chapter 1 Walkthrough Guide.
Chapter 1 Route Checks
Use this as you move between areas. It highlights the interactions worth finishing before the story points you somewhere new.
Dream and morgue
Start the Gear Boy route
Enter 5364 after finding the four clues, then inspect the morgue before you return to the apartments.
◉ The morgue is one of three checks for The Unknown.
Rooms 402 and B
Make the device usable
Take the Gear Boy, batteries and the Lost and Found cartridge before you settle the Mansfield case.
◉ Without all three, House of the Wretched cannot be completed on this run.
Apartments 103, 204 and 504
Choose the tea route
Pick only one ingredient, give the mixed tea to Charley, and finish the evidence follow-up before closing the Chapter.
◉ The second tea achievement requires a replay.
Plan Chapter 1 Achievements Before You Continue
Go to Sleep / Irritable Bowels
Best time: Choose the tea ingredient only after you have Addison's tea and are ready to return to Charley.
Watch out: The two outcomes are mutually exclusive, so the alternate award needs a chapter replay.
The Unknown
Best time: Check the morgue, the boarded fifth-floor wall and Larry's kitchen while the apartment route is open.
Watch out: The three sightings are easy to leave behind while following the murder case.
House of the Wretched
Best time: Finish the Gear Boy chapters before ending the case.
Watch out: The device, batteries and cartridge are all needed on the same chapter run.
Chapter 1 Characters & Key Interactions
Meet these characters as the route unfolds. Their profile pages add background and later-story context without interrupting the chapter steps; use the full character roster when you want to follow a relationship beyond this Chapter.
Chapter 1 Achievements
All 7 chapter achievements are here. The story award comes naturally; mark the missable ones before you move into a late sequence, then use the full achievement checklist for an exact trigger or the Chapter 1 Walkthrough Guide when the timing is what matters.


Go to Sleep
Use the quiet tea solution.
How to unlock: Mix Addison tea with the sleeping aid and give it to Charley.

Irritable Bowels
Use the alternative tea solution.
How to unlock: Mix Addison tea with the old laxative and give it to Charley.

Metalhead
Listen to Sanity's Fall.
How to unlock: Ask Larry to play the song twice during the Chapter.

The Unknown
Find three hidden supernatural sights.
How to unlock: Inspect the hidden body, boarded eye and demon in Larry's kitchen.

A Dark Secret
Learn about Larry's curse.
How to unlock: Complete the optional conversations that lead Lisa to discuss the curse.

House of the Wretched
Finish the Gear Boy game.
How to unlock: Use 5364 in the prologue, collect the Gear Boy, batteries and cartridge, then complete every chapter.
Chapter 1 Items, Collectibles & Locations
Pick these up as you go. They are the chapter items that open the route, support an investigation, or keep an optional path available.
Gear Boy
- Type
- Story device
- Location
- Sal's bedroom, room 402
- Used for
- Detects supernatural activity and runs secret chapters
Batteries
- Type
- Key item
- Location
- Kitchen grocery bags
- Used for
- Powers the Gear Boy
Basement card
- Type
- Access item
- Location
- Given by Lisa
- Used for
- Opens the basement
Glitter Pony evidence
- Type
- Evidence
- Location
- Charley's apartment
- Used for
- Resolves the murder investigation
Chapter 1 Puzzle Solutions & Codes
These are the direct answers. If a code is right but the route still will not move, the Chapter 1 Walkthrough Guide explains the missing setup or interaction.
Dream door code
The complete keypad code is 5364.
Gear Boy route
Collect the device, batteries, basement cartridge, and finish every unlocked chapter.
Charley's tea
Combine Addison tea with the sleeping aid or laxative, then give it to Charley.
Chapter 1 Missables & Final Checks
Use these checkpoints before a late route, a chapter close, or a replay. They are the things most worth confirming while this save is still open.
- Choose one tea outcome; the alternate Chapter One achievement needs a separate replay.
- Pick up the Gear Boy, batteries, and basement cartridge before you close the case.
- For The Unknown, inspect the morgue body, fifth-floor wall eye, and Larry's kitchen demon.
Chapter 1 Ending Explained
Major spoilers — reveal the ending
Sal and Larry's improvised investigation exposes Charley's connection to Mrs. Sanderson's murder. The police remove Charley from Addison Apartments, but the supernatural sightings and the Gear Boy chapters make it clear that the case is only the surface of a much larger threat.
Frequently Asked Questions
What is Sally Face Episode 1 called?
Episode One is called Strange Neighbors.
What is the code in Sally Face Episode 1?
The dream keypad code is 5364, assembled from four visual clues.
How long is Sally Face Episode 1?
A first playthrough usually takes about 60–90 minutes; full achievement cleanup takes longer.
Can I earn every Episode 1 achievement in one run?
No. Go to Sleep and Irritable Bowels use alternate tea outcomes, so chapter replay is required.





