Chapter 3 Route Overview
Episode Three expands the mystery beyond Addison Apartments. Suspicious cafeteria bologna, Mrs. Packerton's behavior, and fragments of Jim Johnson's journal push Sal, Larry, Ash, and Todd toward a hidden operation beneath Nockfell.
This is the most collectible-heavy early chapter. The timed prologue, eleven journal pages, optional Clumpy game, school conversations, and apartment backtracking all need attention before the final basement sequence.
Chapter 3 Walkthrough: Steps, Codes & Choices
Follow this in story order to finish the Chapter. Cutoff mistakes, replay-only awards, and the full achievement hunt are in the Chapter 3 Walkthrough Guide.

Step 1 – Solve the timed journal prologue
Set the four symbol controls to top, bottom, top, and middle. In the white room, enter the six code groups while moving from right to left: 6269, 63, 663, 47, 96753, and 9687. Finishing both puzzles awards the journal route for Premonition.
◉ Tip: Pause between inputs if the countdown makes the two puzzles difficult to read.

Step 2 – Investigate Nockfell High
Collect the paperclip, camera, sticky tack, and bologna sample. Photograph the bird for Kim, help Larry with the window distraction, and talk to Travis in the last bathroom stall using responses 3, 2, 3, 2.

Step 3 – Open Packerton's desk and Henry's computer
The classroom desk code is 3141, the first four digits of pi. Back at room 402, inspect the family clue and enter 491145 on Henry's computer—the alphabet positions for DIANE.
◉ Tip: These two codes unlock different branches; 3141 is the school desk, 491145 is the computer.

Step 4 – Collect all journal pages before the basement
Scan apartments with the Super Gear Boy, check the mailboxes and hidden temple room, resolve the puzzle-box follow-up, and collect all eleven journal pages. Do not take the final exit until page eleven has been read.
◉ Tip: Meeting in Todd's room and the late basement sequence act as practical points of no return.
Need every award from this Chapter? Use the Chapter 3 Walkthrough Guide for missables and replay cuts.
Chapter 3 Route Checks
Use this as you move between areas. It is the work that lets the Chapter continue.
White room
Secure Premonition
Set the controls first and enter the six groups from right to left before you begin the school route.
Nockfell High
Keep optional dialogue open
Speak with Travis in the final restroom stall and choose 3, 2, 3, 2.
School, apartments and temple
Finish Missing Pages
Count all eleven journal pages before the late basement sequence.
Chapter 3 Characters & Key Interactions
Who you meet in this Chapter, and what they do on this route. Profiles keep the full relationship map. If a conversation can lock an award, that warning is in the Chapter 3 Walkthrough Guide.

Sal Fisher
Playable lead at Nockfell High and in the optional Travis talk.
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Larry Johnson
School investigation partner with Sal, Ash, and Todd.
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Ashley Campbell
Active partner in the Nockfell High and bologna investigation.
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Travis Phelps
Optional bathroom conversation that shows the pressure behind his hostility.
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Todd Morrison
Reads school evidence and helps turn suspicion into a plan.
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Henry Fisher
His computer holds the DIANE family-history password.
View profile →Chapter 3 Achievements
These 7 awards belong to this Chapter. Story ones follow the route above.

Full of Bologna
Complete Chapter Three.

Dead Potato
Find the blank canvas interaction.

Atonement
Reach Travis with empathy.

Messenger
Find the hidden cultist ghost.

Clumpy!
Score 1,000 points in Clumpy.

Premonition
Complete both timed prologue puzzles.

Missing Pages
Restore Jim's journal.
Chapter 3 Items, Collectibles & Locations
Pick these up as you go. They are the chapter items that open the route, support an investigation, or keep an optional path available.
Jim's journal
- Type
- Collectible set
- Location
- Eleven pages across school, apartments and temple
- Used for
- Explains the cult and unlocks Missing Pages
Bologna sample
- Type
- Evidence
- Location
- School cafeteria
- Used for
- Gives Todd material to test
Camera
- Type
- Tool
- Location
- Ash's locker
- Used for
- Photographs the courtyard bird
Metal object
- Type
- Puzzle item
- Location
- Mrs. Packerton's desk
- Used for
- Opens the late basement mechanism
Chapter 3 Puzzle Solutions & Codes
These are the answers that let the Chapter continue. If a number is right but the room will not move, the stuck-point notes are in the Chapter 3 Walkthrough Guide.
Chapter 3 timed code
The white-room sequence is 9687 96753 47 663 63 6269; enter it from the rightmost group while moving left.
Mrs. Packerton's desk
Enter 3141, the first four digits of pi.
Henry's computer
Enter 491145, spelling DIANE through alphabet positions.
Packerton apartment radio
Tune the radio to 104.7 to activate the clock clue.
Packerton apartment clock
Set the clock to 12:12, following the goat's clue.
Packerton freezer
Enter 1413 after comparing the blood marks with the board.
Chapter 3 Journal Pages, Codes & Travis Choices
Each card pairs the result with the clue that produces it, so you can solve a blocked route without losing the context behind it.
Sally Face Chapter 3 white room code
White-room timed journal
- Clue
- The six groups appear across the white room. Read from the rightmost group while moving left after setting the controls to top, bottom, top, middle.
- Answer
- 9687 · 96753 · 47 · 663 · 63 · 6269
◉ This route is timed and required for Premonition.
Sally Face Travis dialogue answers
Travis bathroom dialogue
- Clue
- Talk to Travis in the last boys' restroom stall after the school investigation begins.
- Answer
- Choose 3 → 2 → 3 → 2
◉ The empathetic route unlocks Atonement and contributes a journal page.
Sally Face Chapter 3 journal pages
Jim's journal completion
- Clue
- Pages are split between the school, apartment routes and concealed temple area; the final exit ends the safe collection window.
- Answer
- Collect all 11 pages before leaving the chapter
◉ Check the journal count before the late basement sequence.
Sally Face Packerton desk code Henry computer password
Two easy-to-mix codes
- Clue
- The desk uses pi; Henry's computer translates DIANE into alphabet positions.
- Answer
- Desk: 3141 · Henry's computer: 491145
◉ They unlock separate routes—do not swap them.
Chapter 3 Ending Explained
Major spoilers — reveal the ending
The group discovers the horrific source of the school bologna and confronts the cult operation beneath Nockfell. Their evidence proves that the conspiracy reaches further than the apartments, but the victory leaves the group facing consequences that reshape the following years.
Frequently Asked Questions
What is the Episode 3 desk code?
Mrs. Packerton's desk uses 3141.
What is Henry Fisher's computer password?
The password is 491145.
How many journal pages are in Episode 3?
There are eleven pages required for Missing Pages.
What answers should I give Travis?
Choose dialogue options 3, 2, 3, 2 in that order.
