Chapter 3 Route Overview
Episode Three expands the mystery beyond Addison Apartments. Suspicious cafeteria bologna, Mrs. Packerton's behavior, and fragments of Jim Johnson's journal push Sal, Larry, Ash, and Todd toward a hidden operation beneath Nockfell.
This is the most collectible-heavy early chapter. The timed prologue, eleven journal pages, optional Clumpy game, school conversations, and apartment backtracking all need attention before the final basement sequence.
Chapter 3 Walkthrough: Steps, Codes & Choices

Step 1 – Solve the timed journal prologue
Set the four symbol controls to top, bottom, top, and middle. In the white room, enter the six code groups while moving from right to left: 6269, 63, 663, 47, 96753, and 9687. Finishing both puzzles awards the journal route for Premonition.
◉ Tip: Pause between inputs if the countdown makes the two puzzles difficult to read.

Step 2 – Investigate Nockfell High
Collect the paperclip, camera, sticky tack, and bologna sample. Photograph the bird for Kim, help Larry with the window distraction, and talk to Travis in the last bathroom stall using responses 3, 2, 3, 2.
◉ Tip: Keep the sticky tack instead of giving it away; it is needed for an optional collectible.

Step 3 – Open Packerton's desk and Henry's computer
The classroom desk code is 3141, the first four digits of pi. Back at room 402, inspect the family clue and enter 491145 on Henry's computer—the alphabet positions for DIANE.
◉ Tip: These two codes unlock different branches; 3141 is the school desk, 491145 is the computer.

Step 4 – Collect all journal pages before the basement
Scan apartments with the Super Gear Boy, check the mailboxes and hidden temple room, resolve the puzzle-box follow-up, and collect all eleven journal pages. Do not take the final exit until page eleven has been read.
◉ Tip: Meeting in Todd's room and the late basement sequence act as practical points of no return.
Before you finish this Chapter, check the missable conversations, optional triggers, and replay-only achievements in the Chapter 3 Walkthrough Guide.
Chapter 3 Route Checks
Use this as you move between areas. It highlights the interactions worth finishing before the story points you somewhere new.
White room
Secure Premonition
Set the controls first and enter the six groups from right to left before you begin the school route.
◉ The sequence is timed, so it is safer to solve it before experimenting elsewhere.
Nockfell High
Keep optional dialogue open
Speak with Travis in the final restroom stall and choose 3, 2, 3, 2.
◉ The conversation provides Atonement and contributes to a complete journal route.
School, apartments and temple
Finish Missing Pages
Count all eleven journal pages before the late basement sequence.
◉ The chapter can progress even when a page has been missed.
Plan Chapter 3 Achievements Before You Continue
Premonition
Best time: Complete both timed prologue puzzles before beginning the school investigation.
Watch out: The white-room code must be entered in the correct on-screen order.
Atonement / Clumpy!
Best time: Talk to Travis in the bathroom and keep the sticky tack for the optional Clumpy route.
Watch out: Giving away the sticky tack removes a later Clumpy interaction.
Missing Pages
Best time: Count the journal pages across school, apartments and temple before meeting Todd for the late route.
Watch out: The final objectives do not warn you about an unfinished page collection.
Chapter 3 Characters & Key Interactions
Meet these characters as the route unfolds. Their profile pages add background and later-story context without interrupting the chapter steps; use the full character roster when you want to follow a relationship beyond this Chapter.
Chapter 3 Achievements
All 7 chapter achievements are here. The story award comes naturally; mark the missable ones before you move into a late sequence, then use the full achievement checklist for an exact trigger or the Chapter 3 Walkthrough Guide when the timing is what matters.


Dead Potato
Find the blank canvas interaction.
How to unlock: Inspect the blank canvas in Larry's room.

Atonement
Reach Travis with empathy.
How to unlock: Find Travis in the bathroom and choose dialogue 3, 2, 3, 2.

Messenger
Find the hidden cultist ghost.
How to unlock: Enter the concealed temple room while collecting journal pages.

Clumpy!
Score 1,000 points in Clumpy.
How to unlock: Recover the game from Chug and play it on Larry's television.

Premonition
Complete both timed prologue puzzles.
How to unlock: Solve the symbol controls and white-room code to receive the journal.

Missing Pages
Restore Jim's journal.
How to unlock: Collect all eleven journal pages before the final exit.
Chapter 3 Items, Collectibles & Locations
Pick these up as you go. They are the chapter items that open the route, support an investigation, or keep an optional path available.
Jim's journal
- Type
- Collectible set
- Location
- Eleven pages across school, apartments and temple
- Used for
- Explains the cult and unlocks Missing Pages
Bologna sample
- Type
- Evidence
- Location
- School cafeteria
- Used for
- Gives Todd material to test
Camera
- Type
- Tool
- Location
- Ash's locker
- Used for
- Photographs the courtyard bird
Metal object
- Type
- Puzzle item
- Location
- Mrs. Packerton's desk
- Used for
- Opens the late basement mechanism
Chapter 3 Puzzle Solutions & Codes
These are the direct answers. If a code is right but the route still will not move, the Chapter 3 Walkthrough Guide explains the missing setup or interaction.
Chapter 3 timed code
The white-room sequence is 9687 96753 47 663 63 6269; enter it from the rightmost group while moving left.
Mrs. Packerton's desk
Enter 3141, the first four digits of pi.
Henry's computer
Enter 491145, spelling DIANE through alphabet positions.
Packerton apartment radio
Tune the radio to 104.7 to activate the clock clue.
Packerton apartment clock
Set the clock to 12:12, following the goat's clue.
Packerton freezer
Enter 1413 after comparing the blood marks with the board.
Chapter 3 Journal Pages, Codes & Travis Choices
Each card pairs the result with the clue that produces it, so you can solve a blocked route without losing the context behind it.
White-room timed journal
- Clue
- The six groups appear across the white room. Read from the rightmost group while moving left after setting the controls to top, bottom, top, middle.
- Answer
- 9687 · 96753 · 47 · 663 · 63 · 6269
◉ This route is timed and required for Premonition.
Travis bathroom dialogue
- Clue
- Talk to Travis in the last boys' restroom stall after the school investigation begins.
- Answer
- Choose 3 → 2 → 3 → 2
◉ The empathetic route unlocks Atonement and contributes a journal page.
Jim's journal completion
- Clue
- Pages are split between the school, apartment routes and concealed temple area; the final exit ends the safe collection window.
- Answer
- Collect all 11 pages before leaving the chapter
◉ Check the journal count before the late basement sequence.
Two easy-to-mix codes
- Clue
- The desk uses pi; Henry's computer translates DIANE into alphabet positions.
- Answer
- Desk: 3141 · Henry's computer: 491145
◉ They unlock separate routes—do not swap them.
Chapter 3 Missables & Final Checks
Use these checkpoints before a late route, a chapter close, or a replay. They are the things most worth confirming while this save is still open.
- Finish the timed journal route before committing to the school investigation.
- Use 3 → 2 → 3 → 2 with Travis and count all eleven journal pages.
- Keep the two code locations straight: 3141 opens the desk; 491145 is for Henry's computer.
Chapter 3 Ending Explained
Major spoilers — reveal the ending
The group discovers the horrific source of the school bologna and confronts the cult operation beneath Nockfell. Their evidence proves that the conspiracy reaches further than the apartments, but the victory leaves the group facing consequences that reshape the following years.
Frequently Asked Questions
What is the Episode 3 desk code?
Mrs. Packerton's desk uses 3141.
What is Henry Fisher's computer password?
The password is 491145.
How many journal pages are in Episode 3?
There are eleven pages required for Missing Pages.
What answers should I give Travis?
Choose dialogue options 3, 2, 3, 2 in that order.






