Sally Face 2

Sally Face · Chapter Three

Chapter 3: The Bologna Incident

A school lunch mystery leads the group to a gruesome discovery and a hidden cult operation. Use this route for required steps, codes, missable items, achievements and the spoiler-marked ending.

Larry, Sal and Ashley reacting during Episode Three The Bologna IncidentChapter Three
The Bologna Incident
ChapterThree
Main locationNockfell High School
Main charactersSally Face, Larry, Ash
Achievements7 total →
Community playtime estimate≈2–2.5 hours
1

Chapter 3 Route Overview

Episode Three expands the mystery beyond Addison Apartments. Suspicious cafeteria bologna, Mrs. Packerton's behavior, and fragments of Jim Johnson's journal push Sal, Larry, Ash, and Todd toward a hidden operation beneath Nockfell.

This is the most collectible-heavy early chapter. The timed prologue, eleven journal pages, optional Clumpy game, school conversations, and apartment backtracking all need attention before the final basement sequence.

2

Chapter 3 Walkthrough: Steps, Codes & Choices

Official Steam screenshot of Sal in the Episode Three white-room sequence

Step 1Solve the timed journal prologue

Set the four symbol controls to top, bottom, top, and middle. In the white room, enter the six code groups while moving from right to left: 6269, 63, 663, 47, 96753, and 9687. Finishing both puzzles awards the journal route for Premonition.

◉ Tip: Pause between inputs if the countdown makes the two puzzles difficult to read.

Official Steam screenshot of the Nockfell High classroom investigation

Step 2Investigate Nockfell High

Collect the paperclip, camera, sticky tack, and bologna sample. Photograph the bird for Kim, help Larry with the window distraction, and talk to Travis in the last bathroom stall using responses 3, 2, 3, 2.

◉ Tip: Keep the sticky tack instead of giving it away; it is needed for an optional collectible.

Official Steam screenshot of Sal, Larry, and Ashley investigating the school corridor

Step 3Open Packerton's desk and Henry's computer

The classroom desk code is 3141, the first four digits of pi. Back at room 402, inspect the family clue and enter 491145 on Henry's computer—the alphabet positions for DIANE.

◉ Tip: These two codes unlock different branches; 3141 is the school desk, 491145 is the computer.

Official Steam screenshot of Nockfell High before the late investigation route

Step 4Collect all journal pages before the basement

Scan apartments with the Super Gear Boy, check the mailboxes and hidden temple room, resolve the puzzle-box follow-up, and collect all eleven journal pages. Do not take the final exit until page eleven has been read.

◉ Tip: Meeting in Todd's room and the late basement sequence act as practical points of no return.

3

Chapter 3 Characters & Key Interactions

Meet these characters as the route unfolds. Their profile pages add background and later-story context without interrupting the chapter steps; use the full character roster when you want to follow a relationship beyond this Chapter.

4

Chapter 3 Achievements

All 7 chapter achievements are here. The story award comes naturally; mark the missable ones before you move into a late sequence, then use the full achievement checklist for an exact trigger or the Chapter 3 Walkthrough Guide when the timing is what matters.

Dead Potato

Find the blank canvas interaction.

ExplorationMissable

Atonement

Reach Travis with empathy.

ExplorationMissable

Messenger

Find the hidden cultist ghost.

ExplorationMissable

Clumpy!

Score 1,000 points in Clumpy.

SkillMissable

Premonition

Complete both timed prologue puzzles.

PuzzleMissable
5

Chapter 3 Items, Collectibles & Locations

Pick these up as you go. They are the chapter items that open the route, support an investigation, or keep an optional path available.

Jim's journal

Type
Collectible set
Location
Eleven pages across school, apartments and temple
Used for
Explains the cult and unlocks Missing Pages

Bologna sample

Type
Evidence
Location
School cafeteria
Used for
Gives Todd material to test

Camera

Type
Tool
Location
Ash's locker
Used for
Photographs the courtyard bird

Metal object

Type
Puzzle item
Location
Mrs. Packerton's desk
Used for
Opens the late basement mechanism
6

Chapter 3 Puzzle Solutions & Codes

These are the direct answers. If a code is right but the route still will not move, the Chapter 3 Walkthrough Guide explains the missing setup or interaction.

Chapter 3 timed code

The white-room sequence is 9687 96753 47 663 63 6269; enter it from the rightmost group while moving left.

Mrs. Packerton's desk

Enter 3141, the first four digits of pi.

Henry's computer

Enter 491145, spelling DIANE through alphabet positions.

Packerton apartment radio

Tune the radio to 104.7 to activate the clock clue.

Packerton apartment clock

Set the clock to 12:12, following the goat's clue.

Packerton freezer

Enter 1413 after comparing the blood marks with the board.

7

Chapter 3 Journal Pages, Codes & Travis Choices

Each card pairs the result with the clue that produces it, so you can solve a blocked route without losing the context behind it.

White-room timed journal

Clue
The six groups appear across the white room. Read from the rightmost group while moving left after setting the controls to top, bottom, top, middle.
Answer
9687 · 96753 · 47 · 663 · 63 · 6269

This route is timed and required for Premonition.

Travis bathroom dialogue

Clue
Talk to Travis in the last boys' restroom stall after the school investigation begins.
Answer
Choose 3 → 2 → 3 → 2

The empathetic route unlocks Atonement and contributes a journal page.

Jim's journal completion

Clue
Pages are split between the school, apartment routes and concealed temple area; the final exit ends the safe collection window.
Answer
Collect all 11 pages before leaving the chapter

Check the journal count before the late basement sequence.

Two easy-to-mix codes

Clue
The desk uses pi; Henry's computer translates DIANE into alphabet positions.
Answer
Desk: 3141 · Henry's computer: 491145

They unlock separate routes—do not swap them.

8

Chapter 3 Missables & Final Checks

Use these checkpoints before a late route, a chapter close, or a replay. They are the things most worth confirming while this save is still open.

  • Finish the timed journal route before committing to the school investigation.
  • Use 3 → 2 → 3 → 2 with Travis and count all eleven journal pages.
  • Keep the two code locations straight: 3141 opens the desk; 491145 is for Henry's computer.
9

Chapter 3 Ending Explained

Major spoilers — reveal the ending

The group discovers the horrific source of the school bologna and confronts the cult operation beneath Nockfell. Their evidence proves that the conspiracy reaches further than the apartments, but the victory leaves the group facing consequences that reshape the following years.

10

Frequently Asked Questions

What is the Episode 3 desk code?

Mrs. Packerton's desk uses 3141.

What is Henry Fisher's computer password?

The password is 491145.

How many journal pages are in Episode 3?

There are eleven pages required for Missing Pages.

What answers should I give Travis?

Choose dialogue options 3, 2, 3, 2 in that order.